This music can be de- scribed as a multi-channel phase composition that combines ambient, minimal, and classical elements. Using online services like Google Maps and the data from pictures and other sensors, applications like What Was There 31 offer a glimpse of the history of a city, a playful reminder that we live in strata of past lives. The data concerning CCTV2. There are now available at least two different applications that allow users to navigate through the different layers of a city, navigating them in time. A person sees the event; he sees himself; he sees himself seeing the event; he sees himself seeing others who are seeing the event and who, maybe, see themselves seeing the event.
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A group of young adults approaches the installation pretty fast. The strict organization of a virtual theme park turns into an adventurous playground.
I advocate a playa- ble city in which the re-ontologization process that leads to massive data produc- tion is not opaque, but interfaced through play.
Lytle, and Brian Sutton- Smith. Un- folding an Analytical Concept of Participation.
Playful Locative Ensembles in the Urban Soundscape | Michael Straeubig –
The games and performances were de- liberately located in abandoned properties or in hot spots of the city in order to establish a constant move between these two poles and in order to promote the experimentation with rather unfamiliar routes for the visitors. As Tetris is hach classic computer game, taking a glimpse at the tetraminos al- ready refreshes memories of previous gameplay experiences for many people.
The devices are connected by a central server, which also sets the boundaries of the playing field and manages the virtual players. This might be true, but I think there are abundant examples suggesting that cities are no longer merely architectonic, spatial organizations of human dwellings, but that they are also informational environments, or infospheres, 22 on their own.
For the spectator, this very physical space will now be associated with the space in which the aforementioned awareness was raised.
Such is the complexity of this concept that the most im- portant play theory work of the 20th Century, Brian Sutton-Smith’s The Ambiguity 7 Giffinger et al.: At the same time, the vast variety of literature doxk3 films from Jon Savage and Greil Marcus to Julien Temple and John Robb covering those events demonstrates how pop culture creates a mental map nacn the imaginary city comparable to the New York of Andy Warhol’s factory in the s or South Central Los Angeles in the gangsta rap scene of the late s.
Tyree Guy- ton’s Heidelberg Project. Theory of Games and Economic Behavior, Of course, this requires first a theory of play that allows for this rhetoric to be meaningful. As our explorative study has shown, media interaction in public spaces can function as a powerful tool to alter people’s perception of their environment and their relations to others in manifold ways.
And what better way to interact with this data than playing with it, than making it pleasurable to access, manipulate, and share? All parts of the festival called for direct inter- action by the visitors, allowing them to experience alternative forms of self-efficacy bound to an environment identified as familiar. It is our job to pay careful attention to them, learn from them, and perhaps — God forbid!
Software and Everyday Life. The installation does not make any effort to detect 16 De la Rosa: Smart Cities; Deakin, ed.: The exact timekeeping for the musi- cians and community performers is achieved through radio-controlled watches, while the players receive their timings from the large digital display.
I also thank the members of the Literatur- und kulturwissenschaftliches Kolloquium at the University of Siegen for their critical feed- back and many useful suggestions, as well as Lukas Etter for his comments.
Acting in the Cinema. KlingKlangKlong is played with smartphones that translate the players’ loca- tions into sound.
Yet they differ in the way the audience is framed and in the types of interactions with which the players are offered to engage during the shared experience. For coverage of this debate, see Beardsley; Hodges; Walters. Margaret Dewar and June Man- ning Thomas.
In addition, as a project like playin’siegen cannot be realized without sufficient financial resources, we also thank all of our funding partners odck3 sponsors: Sociological Perspectives on Human Expres- sion. Yet for the longest time, playful activities were confined to specific places reserved for these activities, which led to a visible distinction between play and non-play actions in- side the city e.
How Cities Network, Learn and Innovate. Even though planners have been historically interested and aware of the implications of their work, 1 developing a nuanced vocabulary and methodology to engage with these problems, 2 their challenges keep on growing as culture, society, and technology evolve. The Art of Game Design, Kultur — Kunst — Utopien.